Corpses created by Unearth are specifically those of Bone Archers. When pierce is disabled and the projectile is unable to chain, the projectile sometimes has targeting issues and is unable to hit a name-locked target, instead creating a corpse directly in front of the target without hitting it.Ĭorpse creation: Corpses are only created once a projectile hits the ground at the end of flight, not when it hits a target. Forking projectiles each create a corpse.Due to the ground targeting effect, projectiles will not return after reaching the targeted location, but will return after hitting an impassable obstacle. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills deal (0.5-10)% increased Projectile Damage This is a Support Gem. Supported Skills deal (10-19)% more Projectile Damage Supported Skills have (20-30)% less Projectile Speed or Divergent Slower Projectiles Support Slower Projectiles Support Support, ProjectileĬost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. Projectiles from Spells cannot Pierce They wrap around you until your blood turns as cold as theirs. Right ring slot: Projectiles from Spells cannot Fork Right ring slot: Projectiles from Spells Chain +1 times Left ring slot: Projectiles from Spells Fork Left ring slot: Projectiles from Spells cannot Chain Sapphire Ring Requires Level 68 +(20-30)% to Cold Resistance (20-40)% increased Spell Damage Projectiles can only fork or chain if pierce is disabled by an effect such as Snakepit Snakepit Projectiles that split, fork, chain or return have a maximum travel distance equal to the original distance between the caster and the targeted location - this includes the distance already traveled, thus if the enemy is near to the targeted location corpses will be created close to the enemy, while if the targeted location is far behind the enemy those projectiles will travel further. Projectile Behaviours: By default, the projectiles created by this skill travel to the targeted location before creating a corpse and dealing area damage.
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